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Game Dev & Tinkerer

About Me

I am a mostly self-taught developer who enjoys making games, writing scripts to automate tasks and coding whatever interest me at the time. In my free time I like to participate in hackathons, work on my larger passion projects and gain an understanding of well known algorithms by re-writing them in my favorite languages.

Always trying to keep it interesting and learn something new.

Java Godot / GDScript Python PowerShell HTML CSS JavaScript

MineSweeper Sandbox Cover

MineSweeper Sandbox

A clone and re-skin of the game we all know and love: Minesweeper. Including some visual and sound effects and the ability to choose custom grid sizes, pause, resume and even save game states for later. Available on Windows, Linux, Android and in the browser.

SimpleNeuralNetwork Cover

SimpleNeuralNetwork

Main Project Ongoing

A neural network framework written in Java featuring a basic evolutionary training algorithm, JSON serialization and deserialization and a custom API for inter-process communication.

The framework is written from the ground up with minimal dependencies and currently does not support GPU compute.

Gravity Shift Screenshot

NeuralRaceCars

Main Project (Linked) Ongoing

A 2D top-down racing game written in Godot with the goal of training neural networks to race and drift cars around a track.

NeuralRaceCars integrates with the SimpleNeuralNetwork API and has already had success in training neural networks to both race and drift, but still requires a lot of polish.

Out Of The Gutter Screenshot

Out Of The Gutter

Unfinished Hackathon

Out Of The Gutter is a peer-to-peer multiplayer game made using Godot. Slimes in a sewer system compete against each other in a variety of minigames such as racing to the exit and hot potato. The game was conceived and brought to it's current state during a hackathon as a collaboration between Koloss0, nigerianpickle, Kingjoker4life, JordonH03 and myself.

In it's current state, the game has functional networking, LAN session discovery and a working but incomplete sewer race mode.

Gravity Shift Screenshot

Clock Racers

Unfinished Hackathon

Clock Racers is a peer-to-peer multiplayer game made using Godot. Snails with differing unique abilities must work together to pass through an obstacle course within a given time limit. Each snail receives one or more abilities that, in combination with one or more abilities of it's peers, can be used to overcome obstacles and proceed to the exit.

Clock Racers was conceived and brought to it's current state during a hackathon as a collaboration between KarinP03, tsuki0272, mcinn-ng, Candleire and myself.

In it's current state, the game has functional networking and a partially completed first level.

Contact Me

Feel free to reach out if you're interested in collaborating or have any questions!

Send me an Email

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